Reflecting on our Children’s Media Club for Researchers

Written by Amanda Levido, Danica Hendry, Michael Dezuanni, Madeleine Dobson, and Kristy Corser

You can’t go into a playground or classroom without seeing and hearing children talk about their favourite media experiences. For many children, what they watch, play or listen to is deeply important. Children act  out scenes from their favourite TV shows, or discuss the characters they are most interested in. They may explain to each other the complex ways to search for and navigate the best locations in a game, or even make and build their own games. These media worlds, whether adults acknowledge them or not, form the basis for friendships and collaborations, and children often feel a very real connection to their lived media experiences and the characters, personalities and producers involved in the creation of such media. 

As researchers who are interested in the digital lives of children and young people, we see children’s media experiences as an essential area of investigation. Our work within the Digital Child had already highlighted some of the ways children were viewing and creating digital media productions. We were keen to explore this together in a way that firstly valued children’s experiences and, secondly, provided us as researchers with a way to approach children’s media experiences with curiosity. The Children’s Media Club for Researchers was established as a result of this interest. As a group we decided to meet once a month, with researchers across the Digital Child taking turns to lead the exploration of children’s media. While there is a tension between us as researchers making selections about children’s media without being children ourselves, our selection of what to examine in detail is born from our research and everyday experiences where we hear anecdotes about what children love to engage with. 

We were interested in exploring a range of children’s digital media experiences. As a group we decided to take a wide view about what constitutes children’s media use and we have each explored this in different ways. Some have presented their research, others have created activities for us to engage with to extend our current understanding of particular media content. Below are several examples of what we have examined:

Bluey

Gardening Australia Junior

Minecraft

Inspiring joy in gardening for young children

Taylor Swift

Digital Citizenship learning experiences

Future Directions

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Our researchers and partners produce regular blog posts and research outputs focused on children and digital technology.