Digital Childhoods Summit
Digital Showbag
This report highlights nine of the most urgent challenges and issues in terms of everyday use of GenAI tools, especially when children might be using these systems. All of these are in urgent need of greater research, including hearing more from children and young people about how they use, and how they wish to (or don’t wish to) use these tools in the future.
A Better Children’s Internet
- Video: A better future of a Children’s Internet
- Principles for a Better Children’s Internet
- Manifesto for a Better Children’s Internet
Social media in Australia for children and young people
Five things to understand series:
- Children playing online games
- Children researching online
- Sharing photos of your child online
- Findings from a study on parents’ experiences of infant feeding and baby-tracking apps
Infographics
- Quick tips to help your child use screens well
- [For children and young people] How can videogames make you feel better?
DigIQ–Professional learning modules for educators
- Module 1 – Interactions and the digital
- Module 2 – Children’s interests and the digital
- Module 3 – Learning, play, and the digital
- Module 4 – Literacy, self-regulation, safety, and the digital
STEAM modules–Professional learning modules for educators
- Module 1 – What is STEM?
- Module 2 – The Arts in STEM
- Module 3 – Connecting, planning and assessing in STEM
An introduction to digital play
This e-learning module is designed to help early childhood educators understand and use relational information literacy (RIL) processes to support young children’s learning as they engage in digital play.